Creative Technologist + Evaluator
I build systems and stories — the structured logic behind games, and the worlds that give them life.
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My work blends 25 years of real-world operations with 2+ years of hands-on creative technology: AI tools, game engines, character IPs, and iterative prototyping.
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I think in mechanics, aesthetics, and possibilities. I like exploring multiple directions, refining ideas, and shaping concepts into something people can feel.
Charlotte, NC.
I've spent 25 years keeping complex systems running — breweries, concert venues, retail — learning how to solve problems under pressure and ship work on deadline. For the last 2+ years, I've been deep in AI tools, game design, and character IP development.
I've worked in audio production for years — ACID, Vegas, Arturia — and I'm currently adding Ableton to the stack. Today, I work across tools and disciplines to bring ideas into form: Leonardo, MidJourney, Meshy, Blender, Godot, Unity, Figma, Claude, ChatGPT, Gemini.
Still adding new tools and making things I can't fully explain quite yet. Best fit: people chasing the weird or unexpected version of the idea, not the safe one.