Original IPs, visual identities, and the systems that give them shape.
I build worlds by blending character logic, visual identity, and the emotional tone of a place. Some are playful, some are analog and strange, some are sculptural or surreal — but each one has its own rules, textures, and personality.
These aren't just images. They're universes with internal logic, recurring motifs, and a sense of "this could exist somewhere."
Experimental Visual Worlds
The broader spectrum of my creative output — fashion concepts, claymation-style renders, poster art, sculpture-like pieces, surreal portraits, retro-future prints, and one-off experiments.
Some are guided, some are iterative, some are happy accidents — all part of the same evolving visual language.
Character Universe + Fashion Identity
Weird, round, lovable creatures with more personality than most humans. WumpWear extends the universe into fashion — retro palettes, bold silhouettes, and a playful sense of self-expression.
Analog Sci-Fi Dystopia
80s-leaning, neon-acid futurism with a VHS-era edge. Think analog paranoia, punk-tech, and the strange optimism of low-budget sci-fi — more Repo Man than horror, more They Live than gore.
Surreal Material Abstractions
Sculptural, uncanny, and tactile. These pieces explore form, texture, and the boundary between organic and synthetic — the "what is this made of?" feeling.
01 Tone & Logic
Every world starts with a feeling — color, texture, silhouette, or a specific emotional temperature.
02 Character & Identity
What do they wear? What do they believe? What's the visual grammar of this place?
03 Visual Systems
Patterns, palettes, materials, and recurring motifs that make the world feel cohesive.
04 Iteration & Expansion
AI-assisted exploration, refinement, and variation — shaping the world through dozens of small decisions.
AI-augmented concepts, character studies, fashion identities, surreal abstractions, and worldbuilding fragments. This is iterative art direction — knowing what to ask for, how to refine it, and when to stop.
Open to creative partnerships, character commissions, and worldbuilding collaborations — especially with teams who value curiosity, experimentation, and the strange corners of visual storytelling.
If your project needs a distinct tone, a cohesive identity, or a world that feels alive, I'm always open to talking.